I am a 3D artist living in Stockholm, Sweden. As an artist my main area of expertise lies in creating 3D environment art for games. I have over 7 years of experience in the game industry.


In my profession so far I have mostly focused on stylized  and handpainted art for games using tools such as Maya/3DS Max, ZBrush and Photoshop/Substance Painter. When creating art I have always had an interest in optimization and I am curious about both the visual and technical side of art creation. I also have experience with level art and mentoring junior artists.

Areas of Expertise

  • 3D modeling
  • Texturing
  • Level art/design
  • UV-mapping
  • Stylized art creation
  • Low poly modelling

Work Experience

2019-2022
Senior 3D Artist at Star Stable Entertainment


Creating 3D art and designing/decorating levels for Star Stable Online, focusing mostly on environments and props and also mentoring junior Artists.

2015-2019
3D Artist at Star Stable Entertainment


Creating 3D art and designing/decorating levels for Star Stable Online.

2014-2015
3D Artist at Blackbeard Games


Creating 3D art, some 2D art and designing levels in Unity for the 3D mobile game Mega Drift released on iOS.

Education

2011-2014 - Academic Degree
Degree of Bachelor of Science in Media Technology, Specialization: Game Graphics


Södertörns University, Stockholm, Sweden

2022-2023
Study Abroad Semester - Various art courses


California State University, Fullerton, CA, USA

2023
Master of Fine Arts - MFA, Theatre Design & Technical Production Program, Scene Design (unfinished)


California State University, Fullerton, CA, USA